Dukes of hazzard card game instructions
In addition to creating new melds, you can add cards to melds that you have already created if it continues the meld already created. For example you can only add more of the same character to a meld featuring one character or a new different character to a meld featuring different characters.
Players will then end their turn by discarding a card. If a player discards a character card, nothing happens. When a player discards an action card, a special action will occur depending on what card is played. Road Block — When this card is played you will take another turn and the direction of play reverses. Parking Ticket — The next player will have to draw two cards from the draw pile. They will not be able to meld or discard on their next turn.
Hazzard County Clout — When another action card is played against a player, they can play this card in order to nullify its effects. Hogg Wild — The next player will have to draw four cards from the draw pile and they lose the ability to meld or discard on their next turn. A round ends as soon as one player gets rid of the last card from their hand either through a meld or a discard. The player that got rid of all of the cards from their hand will count up the value of the cards used in their melds.
They will also score 50 bonus points for going out. All of the other players will count up the points from their played melds and subtract the values from the cards left in their hand.
The rules make a note of the action cards having negative values on them so they will subtract from your total. Players can score negative points for a round. Players will then add the points they earned from the current round to the points earned in previous rounds. If no player has scored points, another round is played.
You can choose to not allow negative scores for hands. If you should score negative points, your score for a round is zero. If there are only two players it is recommended you take out one of each of the action cards from the deck. As I already mentioned I never watched the show so the theme had no impact on my feelings towards the game. The only thing that gave me a little hope was the fact that the game was created by the makers of UNO which is a game that I have always kind of enjoyed even though it has its faults.
I think the best way to sum up the gameplay of The Dukes of Hazzard Card Game is to say that it feels a lot like what you would get if you took Rummy and added elements of UNO to the formula.
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The first person to "go out" which means they've either melded or discarded all their cars gets a fifty point bonus. Then they count all their melded cards point values.
The other players add their meld points together then deduct the combined point value of all the cards they're still holding. That's why the action cards have negative points on them. Unlike UNO, each player has the opportunity to gain points after each round. In UNO, only the person who went out gets points. But in the Dukes game, you have the chance of getting negative points if the value of the cards you are holding is greater than the cards you've melded.
Got all that? Ready to move on from iGi's kinda complicated rules and look at more cool Dukes toys? Me too. I mentioned earlier that I was waiting to write this blog because there was something out there that I didn't have.
This is it! It's the store display box! I finally tracked one down and it was worth the wait! I've seen a few sell on eBay and I've got outbid a few times. The last one I saw came complete with twenty-four sealed packs of the game. That was how it was originally shipped to retailers. It went for big money. This one was missing twenty-three of its card packs.
That was all right by me as I really only wanted the box. I got my own packs to put in it. The box uses the same design as the pack. It has the same artwork and logo. The box also advertises the action cards by having underlined exclamations saying Speed Traps!
The bottom says "It's Wild And Wacky. The sides have the same picture as the backboard and the card pack. I love this box so much. I'm so happy I finally added one to the collection. It really put the cherry on top of the Dukes card game mini-collection. I don't have twenty-four copies of the game, but I did buy a bunch of opened and not perfect sets for the event I hosted at Cooter's.
I'm always ready to play the game as well as show off my sealed sets. I have three sealed sets and five open boxes. They fit perfectly in the box. Jess got me another set for my birthday this year , and I'm really glad she did because it gave me an even number of sets and makes everything fit into the box so perfectly, thanks again Jess!
I also have other versions of the game I will discuss below. I love how perfectly they all fit into this box. Did I mention I love this box? Let's go back to the standard box. A lot of Dukes items from the golden era have slight variations. I have a Knickbocker Speed Jumper set with a yellow ramp and one with a black ramp , slide puzzles and puffy stickers come in Dukes specific packaging and in generic packaging, and there are tons of variations in Mego's Dukes of Hazzard line another big blog post I've put off for far too long.
I figured there might be some differences in the Dukes card game. Luckily I have several different examples to inspect. This is all four sides of the box. It has pretty much a variation of the same design on each side. Joliet, IL " on the side while some don't. They all have No. It's fun to find these little differences. My guess is one of the packages was a earlier print run. I'm glad to have the two different versions.
For some reason the card game didn't only come sealed in the box. It was also sold on a blister pack. Some stores would have the above display box on a shelf while other stores would have the game hanging on a peg in an aisle. It's the same same game and box inside the blister pack, and the blister pack resembles the design of the display box.
The front and back of the blister pack have the same quotes as the top of the display box. And you better believe iGi took another opportunity to call the game wild and wacky. All of the text is the same as what's on the back of the box. I have one of each version with the Joliet information on the side and one of each without. Very cool. A third and more rare packaged version of the game is on a blister pack, but without the card box inside. The blister pack is the same as the more common box inside version.
The back of the card is the same too. I'm not sure why this version exists. It's a little subtle and might not know it's a Dukes card game similar to UNO if you saw it hanging on the shelf. I've considered two reasons for this package's existence.
It is very rare and this is the only one I've ever seen. That being said, it might be an error package that somehow got through the assembly line without a box. But I don't think that's the case because looking at the side, you can see that behind the sealed packs of cards is the instructions.
I doubt everything besides the box would make it through inspection. My guess is this is an expansion pack or basically extra cards. Maybe Katie and Faye also got into a fight while playing this game.
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