Vocal games for drama class




















Whatever is observed in their partner they will attempt to copy. It takes HUGE focus to do it well. Change partners several times to have your group experience being in a variety of other people's shoes.

This game The Naming of Things is brilliant for concentration or focus and only works if each person is thoroughly in the 'now'. It makes us aware just how deeply embedded our associations with words are! Tell your class to walk authoritatively around the work space naming everything they see as something other than what it is. They must point to the object as they declaim its new name. When they get proficient do the exercise with a drum beat to set a walking pace.

Strike and then pause in which the class names something as something else and then pick up the beat again. For variation try - faster and slower beats plus varying the number of beats between the pauses.

This is another of those improv games borrowed from mime and therefore is best done in complete silence. When I played it if there was any verbal communication , the group had to begin again! You're going to tell your class to line up according a range of differing criteria. Start with obvious physically observable criteria for example, from smallest to tallest, or shoe size and then move to more difficult ones, for example, lining up alphabetically according to the first letter of their middle name, or by birthday date and month.

Allow about minutes to complete the task and tell them to sit down in order when they're satisfied they've got it right. You then check the results. Some rules I like to use are: 1-stay in your personal space, 2-only use each animal one time. I used paper plates I purchased from a local retailer and just added a popsicle stick to the back: This game is especially great at the beginning of the year when everyone is new and mostly shy in Kindergarten.

This game can help those shy students feel comfortable sharing in class. I might ask them what animal and then let the class help them the first time. Begin by letting students create their own sounds. A variation is to hand out puppets of different animals or the flash cards. Work around the circle sharing animal sounds. Students can act out the different animals to the music and then share how the animal might sound. You can do this as a whole group. Once you have established some activities in your classroom, have all the students stand in the circle.

Have the director stand in front of the class. Ask the class to show the path using their voices. At the end of five minutes, the host must guess the character for each guest. This can be played in a small group or large group.

The teacher starts the story with one sentence i. Moving clockwise around the circle, each student adds one word to the story. The circle is repeated as many times as the teacher deems necessary until they feel the story is finished. You will need a larger playing space for this one — going outside or into a gymnasium is preferable. Wizards beat giants because they can shrink them. Elves beat wizards because they are quick and can duck their magic. Divide the students into two teams and put them on either side of the playing area.

Teams huddle together and choose which of the three they will play first. They will also need to have a backup in the event that the other team has selected the same one. Once both teams have chosen, they meet in the middle and face each other. Whichever teams wins the face-off chases the other team back to their side and tries to tag as many players as possible. Any players they tag from the losing team must now join their team, and they continue onto the next round.

The game is over when one team has all the players on its side. Divide the group into teams of four to six people and have each team choose a spot around the room. The teacher calls out a scene such as Spiderman at the scene of a bank robbery, a birthday party gone wrong or a television awards show and then counts down from Teams have 10 seconds to organize a tableau and then freeze.

The teacher then goes around and views each tableau before choosing a winner for that round. The winning team receives a point. Every student from the team must participate in the tableau or the team will be disqualified from the round. Tip: Remind the students about the use of levels and facial expressions at the start of the game.

Choose two to four students to start onstage and give them a scene to start such as lifeguards rescuing someone from drowning. The other actors will need to improvise and join in the new scene. It must be completely different to the scene that was happening before.



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