1.11 patch tribe
Samurai Shodown. News and features. Capcom fighters. Capcom vs. Guilty Gear Strive Version 1. Guilty Gear Strive Ver. Load comments 4. Vicious storms and an unstoppable blight ravage the scattered remnants of humanity, while fearsome new machines prowl their borders. Life on Earth is hurtling towards another extinction, and no one knows why.
It's up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Fixes issue whereby number of insects appearing was excessive when players equipped Roach with item called Caparison of Lament. Fixes issue in DLC quests whereby occasionally human foes could have empty Health bars and could not be killed.
Fixes rare issue whereby one monster in quest titled Contract: Phantom of the Trade Route could prove invincible. Fixes issue whereby fully charged Rend ability would deal less damage than intended. Fixes issue whereby foe could be attacked again after fight in quest titled Fists of Fury: Champion of Champions. Fixes issue whereby using Whirl ability against foes armed with heavy weapons could block regeneration of Stamina. Fixes issue whereby players could not cause Geralt to walk if attempting to do so while aiming crossbow.
Fixes issue whereby foes struck by Aard Sign would always fall opposite to direction in which they were facing, even when struck in the back.
Fixes rare issue whereby some players could not find key to stable in quest titled Payback. Fixes rare issue with whereby incorrect scene was triggered in quest titled From a Land Far, Far Away.
Fixes rare issue whereby quest titled Little Red occasionally could not be progressed. Fixes rare issue whereby some gameplay functionalities remained locked after quest titled Through Time and Space was completed.
Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced. Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
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